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Dynamic Texture Models | |||||||||||||||||||
One family of visual processes that has relevance for various applications of computer vision is that of, what could be loosely described as, visual processes composed of ensembles of particles subject to stochastic motion. The particles can be microscopic (e.g plumes of smoke), macroscopic (e.g. leaves blowing in the wind), or even objects (e.g. a human crowd or a traffic jam). The applications range from remote monitoring for the prevention of natural disasters (e.g. forest fires), to background subtraction in challenging environments (e.g. outdoor scenes with moving trees in the background), and to surveillance (e.g. traffic monitoring, crowd analysis and management). While traditional motion representations model the movement of individual particles (e.g. optical flow), which may be contrary to how these visual processes are perceived, recent efforts have advanced toward holistic modeling, by viewing video sequences derived from these visual processes as dynamic textures (Doretto et. al, IJCV 2003) or, more precisely, samples from a generative, stochastic, texture model defined over space and time. The goal of this project is to develop a family of motion models that extends and complements the original dynamic texture model. These new models can solve challenging computer vision problems, such as motion segmentation and motion classification, and can be applied to interesting real-world problems, such as crowd and traffic monitoring. |
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Publications: |
Analysis of Crowded Scenes using Holistic Properties A. B. Chan, M. Morrow, and N. Vasconcelos In 11th IEEE Intl. Workshop on Performance Evaluation of Tracking and Surveillance (PETS 2009), Miami, June 2009. © IEEE [pdf] Layered Dynamic Textures A. B. Chan and N. Vasconcelos. IEEE Transactions on Pattern Analysis and Machine Intelligence: Special Issue on Probabilistic Graphical Models in Computer Vision (TPAMI), to appear 2009. � IEEE [ps][pdf] Variational Layered Dynamic Textures A. B. Chan and N. Vasconcelos. In IEEE Conf. on Computer Vision and Pattern Recognition (CVPR), Miami, June 2009. � IEEE [pdf] Derivations for the Layered Dynamic Texture and Temporally-Switching Layered Dynamic Texture A. B. Chan and N. Vasconcelos. Technical Report SVCL-TR-2009-01, June 2009. [pdf] Privacy Preserving Crowd Monitoring: Counting People without People Models or Tracking A. B. Chan, Z. S. J. Liang, and N. Vasconcelos. In, IEEE Conference on Computer Vision and Pattern Recognition (CVPR), June 2008. � IEEE [ps][pdf] Modeling, clustering, and segmenting video with mixtures of dynamic textures A. B. Chan and N. Vasconcelos. IEEE Trans. on Pattern Analysis and Machine Intelligence, Vol. 30(5), pp. 909-926, May 2008. [ps][pdf]. Classifying Video with Kernel Dynamic Textures A. B. Chan and N. Vasconcelos Proceedings of IEEE Conference on Computer Vision and Pattern Recognition (CVPR), Minneapolis, May 2007. [ps][pdf] Layered Dynamic Textures A. B. Chan and N. Vasconcelos, Proceedings of Neural Information Processing Systems 18 (NIPS), pp. 203-210, Vancouver, December 2005. [ps][pdf] Mixtures of Dynamic Textures A. B. Chan and N. Vasconcelos, In IEEE International Conference on Computer Vision, Proceedings October 2005. � IEEE, [ps][pdf]. The EM algorithm for mixtures of dynamic textures A. B. Chan and N. Vasconcelos, Technical Report SVCL-TR-2005-01, March 2005. [ps][pdf]. Probabilistic Kernels for the Classification of Auto-regressive Visual Processes A. B. Chan and N. Vasconcelos, Proceedings of IEEE Conference on Computer Vision and Pattern Recognition, San Diego, June 2005. � IEEE, [ps][pdf] (A longer version is available [ps][pdf]). Classification and Retrieval of Traffic Video using Auto-regressive Stochastic Processes A. B. Chan and N. Vasconcelos, Proceedings of 2005 IEEE Intelligent Vehicles Symposium, Las Vegas, June 2005. � IEEE, [pdf]. Efficient Computation of the KL Divergence between Dynamic Textures A. B. Chan and N. Vasconcelos, Technical Report SVCL-TR-2004-02, November 2004. [ps][pdf] |
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Databases: |
We have gathered several databases for evaluation and application of dynamic texture models.
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Links: | Here are links to more resources on Dynamic Textures: | ||||||||||||||||||
Contact: | Antoni Chan, Nuno Vasconcelos |
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